Marking the beginning of 2008, Multi Theft Auto: San Andreas Deathmatch will be developing periodic new releases that will be publicly available for download as we work towards our final version.
If you're looking for our old downloads, check out the Download archive.
Our Developer Preview releases are targetted at potential script developers and people that are generally interested in developing for Multi Theft Auto, but users that want to take a peek are, of course, welcome to come and test!
Please note that Developer Previews are actually pre-releases, as we work towards a final release, in an effort to introduce Multi Theft Auto and it's scripting abilities to our future developers.
Latest available version: v1.0-dp2.1 (released on May 23, 2008)
Please note that Developer Previews are actually pre-releases, as we work towards a final release, in an effort to introduce Multi Theft Auto and it's scripting abilities to our future developers.
Latest available version: v1.0-dp2.1 (released on May 23, 2008)
In order to play and develop, it is necessary to download the game client installer. You will also need Grand Theft Auto: San Andreas 1.0 for PC. If you have any version other than 1.0 (1.1 or 2.0) visit this page for information on how to convert to the 1.0 version.
Multi Theft Auto provides a series of dedicated server downloads built for a number of commonly used platforms to maintain a wide compatibility for server administrators.
Pick the download that most suits your platform below.
Microsoft Windows 2000/XP/2003 and Vista (x86) :: v1.0-dp2
Gentoo Linux 2007.0 (Linux 2.6, libstdc++6 v3, x86) :: v1.0-dp2
openSUSE 10.3 (Linux 2.6, libstdc++6 v3 glibc 2.7, x86) :: v1.0-dp2
Debian Sarge 3.1 (Linux 2.6, libstdc++6 v3 - libstdc++, x86) :: v1.0-dp2
Other distribution/platform builds are pending
Pick the download that most suits your platform below.
Before installing, please make sure your computer meets the system requirements.
The necessary documentation for both the client and server release are available in our development wiki, here are a few pointers:
The necessary documentation for both the client and server release are available in our development wiki, here are a few pointers:
- Deathmatch Client Manual
- Deathmatch Server Manual
- Known issues in MTA:SA DM
- Introduction to Scripting
- Introduction to Resources
This is a quick-fix release to fix the server browser. It also improves handling of user accounts/serial numbers and improves the uninstall process.
Release changes (DP2)- New features
- A command to enter windowed mode for easier script development ("window")
- The current resource can now be stopped from inside the resource script
- MTU size is now configurable in the server config
- Added server/player count in the server browser
- Added function fileGetSize
- Added function getBoundKeys
- Added event onClientExplosion
- Added fatal error to the launcher for users with (unsupported) non-standard ANSI paths
- Added game-monitor.com heartbeat to server (dependant on query setting)
- Bugfixes
- Sliding player issues might be fixed. If it still happens, any details on it and ideally a way to reproduce it is wanted on the forums.
- A few server crashes fixed. If your windows server crashes, please submit the dump from the servers dumps/ folder to the forums so we can fix it.
- Fixed nametags being white or having team colors between gamemodes and gamemode maps.
- Fixed some crashes related to Vista installations.
- Fixed timeouts after connect on certain hardware setups.
- Fixed the resource registry not overriding default settings in the meta properly and it breaking on some XML files.
- Fixed function fileOpen not working on zip resources. Function fileCreate also works inside zip resources now.
- Fixed . and .. being read as resources on Linux servers
- Fixed sharing one file for both the server and the client in the meta causing Download Error 9 for the players
- Fixed ASE not reporting the correct ip when serverip is specified in the config
- Banning functions no longer crash
- Function setVehicleModel now restores the vehicle's velocity properly
- Fixed bug in uninstaller causing it to delete the entire folder MTA was installed to rather than just the files MTA added to the folder
- Linux builds now contain libcurl statically linked into the executables
- Decreased server-side MTU size to allow more compatibility for users with hardware setups that reject oversized packets
- Fixed freezing related issues causing vehicles to appear static without rotation whilst moving
- Tweaks
- Minor sync improvement tweaks.
- Increased default weapon skill setting.
- Projectiles now take the player speed into account.
- Adjusted Linux build configurations for more compatibility.
- Binding on a bad interface now shows an error.





